Summary[]
Floating Objects are an unlimited source ever presented. They float by a bit at a time ready to be tapped and grounded onto the map surface.
With the help of floating items merge chains can be built up and developed further without harvesting. Also they can help to finish quests for Event and Season Portals, and Star Quests.
There are different floating speeds when these floating objects are found, and different items that float.
For Those Just Starting[]
For all users playing heavily during their first days, there would have been the initial perception of not enough levels with floating objects. The original design for this page was based on that. Those elusive levels with floating objects should be noted!
As it takes between 22-26 days to complete 100 levels, conservatively playing with 2 chalice refills daily, 13% of Levels 1-100 have floaters, as well as 8% of Levels 101-200, and 16% of Levels 201-300. Then there is the big jump - after 3 months of consecutive play, 37% of Levels 301-400 have floaters, followed by 18% of Levels 401-500, and 1 (10%) of Levels 501-510.
That means a total of 94 levels have been found, but to give heart to those just starting, only Fruit Tree Leaves, Life Flower Seeds, and Mysterious Seeds are in the first 100 round, then add Dragon Tree Leaves to the 2nd round, and Life Orbs and Rain Clouds in the 3rd 100 round.
Resources from Floaters[]
The table below shows the floater, the floater page link, and the resources obtained by utilizing the floater to merge into future objects. Dragon eggs and nests are obtained through Dragon Chests, which are free to open in Levels, but are found infrequently.
The tables below show the floating items so far discovered and their location in the game.
Floaters In Camp[]
Floating Item | Level # | Level Name | Chalice Cost | Notes |
---|---|---|---|---|
Life Flower Seeds | None | Camp | None | Every time you first open your camp, 3 seeds spawn off to the left. Float speed is slow. When dragons are all asleep, lots of seeds come as well. |
Levels with Single Floaters[]
85 Levels have one of floating Dragon Tree Leaves, floating Fruit Tree Leaves, floating Life Flower Seeds, floating Mysterious Seeds, or floating Rain Clouds.
Dragon Tree Leaves (11 levels)[]
Level # | Level Name | Chalice Cost | Toward Passive Play | |
---|---|---|---|---|
# Tiles | Notes | |||
124 | Drakeshire 2 (Challenge #18) |
7 | 151 | Connected 143 tiles, then a remaining 8. Float speed is regular and continuous |
126 | The Healer | 1 | 205 | All connected tiles, can easily do mass merges. Float speed is slow-regular. |
143 | Fjord 8 | 7 | 118 | All connected tiles with a few gaps, can easily do mass merges. Float speed is regular-fast. |
144 | Fjord 9 | 7 | 169 | All connected tiles. Float speed is regular. |
247 | Glacier Falls 18 | 5 | 124 | Has 4 single 1x1 tile islands, then 3 tile groups of 36, 42, and 42. Float speed is regular and steady. |
298 | Spell Shore 4 | 5 | 96 | Connected 81 tiles with a few gaps, then a remaining 15 1x1. Float speed is slow with low amounts. |
357 | Bloom 8 | 2 | 85 | All connected tiles with a few gaps. Float speed is fast but amounts are low. |
438 | Dragami 5 | 3 | 110 | All connected tiles in the shape of a boat with mast and sail. Float speed is slow. |
485 | Zodiac Guardians 5 | 3 | 249 | All connected tiles in a circle loop. Float speed is regular and steady. |
499 | Rocky Roads 6 (Challenge #58) |
3 | 55 | Connected 50 tiles, then 5 1x1 tiles. Float speed is slow, infrequent. |
501 | Rocky Roads 8 | 4 | 66 | All connected tiles with 2 1x1 gaps, no dragons. Float speed is slow. |
Fruit Tree Leaves (12 levels)[]
Level # | Level Name | Chalice Cost | Toward Passive Play | |
---|---|---|---|---|
# Tiles | Notes | |||
42 | Hilltop 1 (Challenge #7) |
6 | 63 | All connected tiles. Float speed is regular. |
43 | Hilltop Bluffs | 1 | 65 | 2 tile sections, split into 1/3rd 2/3rds. Float speed is regular. |
45 | Hilltop 2 | 4 | 36 | All connected tiles. Float speed is regular and steady. |
55 | Fear Isle 5 | 5 | 53 | All connected tiles. Float speed is regular and steady. |
111 | Totem Shire 2 | 7 | 148 | 5 tile sections, 3 have similar sized connected tiles of 41, 44, 46. Float speed is slow with low amounts. |
208 | Craven Crypt 14 | 4 | 43 | 4 tile sections of 4, 4, 7, 25 and 3 1x1 tiles. Float speed is regular with high amounts. |
349 | Bloom 1 | 4 | 52 | All connected tiles. Float speed is slow. |
371 | Empyrean Trials 9 | 4 | 63 | 2 tile sections of 41 and 20 with a few gaps, and 2 1x1 tiles. Float speed is slow. |
373 | Mirror Pond 1 | 2 | 46 | All connected tiles in one long strand. Float is slow with low amounts. |
385 | Drakeholm 1 | 2 | 83 | All connected tiles. Float speed is slow with continuous amounts. |
442 | Dragami 8 | 2 | 81 | All connected tiles, no dragons. Float speed is ultra slow with low, single amounts. |
455 | Corrupted Forest 9 | 5 | 92 | 2 tile sections of 35 and 57. Float speed is slow. |
Life Flower Seeds (29 levels)[]
Level # | Level Name | Chalice Cost | Toward Passive Play | |
---|---|---|---|---|
# Tiles | Notes | |||
9 | Grassy 5 | 3 | 52 | All connected tiles. Float speed is regular-slow. |
21 | Green Grove | 3 | 49 | All connected tiles with gaps. Float speed is slow with low amounts. |
49 | Zomblin Falls 2 | 4 | 50 | 2 tile sections, one with 32 tiles all connected, the remaining with gaps. Float speed is slow with low amounts. |
52 | Fear Isle 2 | 3 | 48 | All connected tiles. Float speed is slow with low amounts. |
56 | Silent Bay 1 | 1 | 52 | All connected tiles. Float speed is slow with low amounts. |
71 | The Secret Veldt Alley | 2 | 80 | All connected tiles. Float speed is slow with low amounts. |
112 | Totem Shire 3 | 7 | 99 | Connected 91 tiles for a large rectangle with gaps, the remaining in 1x1 tiles and another 4 connected. Float speed is slow with ultra-low amounts. |
114 | Totem Shire 5 | 7 | 133 | Connected 105 tiles for a large rectangle, the remaining as a connected strand to the same large area, and finally three single tile 1x1 islands. Considered the level for the Tap Life Flower Seed (0/100) / Merge Life Flower Seed (0/30) quest, as it has hundreds of Life Flower Seeds in a short time. Float speed is fast and continuous. |
115 | Totem Shire 6 | 7 | 136 | 6 tile sections of 16 and 1 connected tile section of 40. Float is slow with low amounts. |
214 | Sea Breeze 1 | 4 | 63 | All connected tiles as 6 3x3 squares. Float speed is regular with low amounts. |
219 | Sea Breeze 6 | 4 | 78 | 5 tile sections of 4, 7, 7, 27, and 33 with gaps and dead land of such merge variety that it takes time build then clear. Float speed is fast and continuous. |
227 | Glacier Falls 2 | 4 | 145 | 4 repeating tile sections with of 30 tiles gaps and another 3 1x1 tiles, with a center 13 tile section. Float speed is regular-fast. |
242 | Glacier Falls 14 | 5 | 128 | 4 tile sections of 10, 12 and 2 with 53 tiles, both with many gaps. Float speed is slow-regular. |
276 | Golden Meadow 5 | 3 | 111 | 3 separated strands of 13, 2 separated islands of 5 and 6 with gaps, and 1 connected tile section of 62, no dragons. Float speed is regular-fast. |
317 | Zeal Land 1 | 2 | 60 | All separated tiles, the largest island are 11, 10, then 9 tiles going smaller. Float speed is regular. |
318 | Zeal Land 2 | 4 | 179 | 3 tile sections of inset rectangular strands with gaps of 34, 37 and 78, and 4 small islands of 8, 8, 7 and 7. Float speed is regular-fast. |
319 | Zeal Land 3 | 3 | 82 | 4 tile sections of 26, 26, 10 and 6, and 14 1x1 tiles. Float speed is regular. |
321 | Zeal Land 5 | 4 | 177 | All connected tiles with gaps, as a large rectangular strand and 5 sections. Float speed is slow with low amounts. |
329 | Drake's Ascent 2 | 3 | 60 | 3 tile sections of 47, 11 and 2 of all connected tiles. Float speed is regular. |
331 | Drake's Ascent 3 | 5 | 66 | All connected tiles with gaps, plus 1 1x1 tile. Float speed is fast. |
336 | Drake's Ascent 7 | 3 | 78 | All connected tiles with gaps, plus another 2 tile islands of 2 and 1. Float speed is regular. |
341 | Frostbite 2 | 5 | 138 | All connected tiles with gaps in 2 islands of 57 and 81. Float speed is regular. |
344 | Crystal Isles ? | 3 | 86 | 2 tile sections of 73 with gaps and 13 of all connected tiles. Float speed is regular. |
345 | Crystal Isles 2 | 3 | 46 | All connected tiles of 44, and 2 1x1 tiles. Float speed is regular. |
346 | Crystal Isles 3 | 6 | 156 | 2 tile sections of 139 and 17. Float speed is regular with low amounts. |
368 | Empyrean Trials 6 | 6 | 90 | 3 tile sections of 6, 14, and 70. Float speed regular-fast with increasing amounts after Zomblin Cave Field is addressed. |
370 | Empyrean Trials 8 | 3 | 74 | 4 tile sections of 17, 17, 18, and 22. Float speed is regular with with ultra-low amounts. |
410 | Dragonville 4 | 3 | 118 | All connected tiles. Float speed is slow-regular. |
433 | Dragami 1 | 2 | 53 | All connected tiles with gaps. Float speed is regular and continuous. |
Life Orbs (12 levels)[]
Level # | Level Name | Chalice Cost | Toward Passive Play | |
---|---|---|---|---|
# Tiles | Notes | |||
210 | Craven Crypt 15 | 3 | 56 | All connected tiles. Float speed is fast and continuous. |
211 | Craven Crypt 16 | 2 | 58 | All connected tiles with a few gaps and 2 1x1 tiles. Float speed is regular with ultra-low amounts. |
212 | Craven Crypt 17 (Challenge #30) |
3 | 111 | 2 tile groups, one continuous strand, one full square of 64. Float speed is regular. |
213 | Craven Crypt ?? (Secret Level) | 2 | 140 | 136 tiles all connected with gaps, with an island of 4 tiles. Float speed is fast and continuous. |
244 | Glacier Falls 16 | 7 | 232 | 204 tiles all connected, with 4 islands of 7 tiles. Float speed is slow with low amounts. |
324 | Zeal Land 8 | 3 | 126 | Fragmented, spread out tiles as crossing strands and one 20 tile square. Float speed is regular but predominately (99%) Lvl 1 Tiny Life Orb. |
355 | Bloom 6 (Challenge #34) |
5 | 87 | All connected tiles through rectangular shapes of 5, 8, 20, 24, 30, so remains okay for mass merges. Orbs are predominately Lvl 1 Tiny Life Orb. Float speed is regular-slow. |
417 | Dragonville 10 | 3 | 67 | All connected tiles, no dragons. Orbs are predominately Lvl 1 Tiny Life Orb. Float speed is fast. |
424 | Zomblin Hills ?? | 2 | 63 | 2 tile islands of 8 and 55. Float speed is fast and continuous. |
429 | Zomblin Hills 8 | 3 | 52 | All connected tiles. Float speed is regular-fast and continuous. |
466 | Life Flower Fields 9 | 5 | 91 | 2 tile islands of 27 and 52, both with gaps, and another 2, and 10 tiles. Float speed is slow. |
492 | Zodiac Guardians 10 | 6 | 365 | All connected tiles in a complex shape. Float speed is fast and scanty. |
504 | Rocky Roads 10 | 6 | 85 | All connected tiles. Float speed is regular-fast. |
Mysterious Seeds (7 levels)[]
Level # | Level Name | Chalice Cost | Toward Passive Play | |
---|---|---|---|---|
# Tiles | Notes | |||
81 | Dread Marsh 2 | 6 | 43 | All connected tiles. Float speed is regular and continuous. |
82 | Dread Marsh 3 | 1 | 26 | Tiles with gaps, no large merging (max 5 tiles merge), no dragons. Float speed is ultra-slow with low amounts. |
84 | Dread Marsh 4 | 3 | 46 | All connected tiles in one rectangular strand. Float rate is fast with low amounts. |
299 | Spell Shore 5 | 3 | 60 | 3 tile sections of 8, 8, and 44 with some gaps. Float speed is regular. |
361 | Empyrean Trials 1 | 4 | 57 | All connected tiles. Float speed is regular. |
364 | Empyrean Trials 3 | 6 | 84 | 2 tile sections of 21 and 63. Float speed is slow with ultra-low amounts. |
412 | Dragonville 6 | 5 | 94 | 3 tile sections of 12, 34, and 47 with 1 1x1 tile. Float speed s slow-regular. |
Rain Clouds (15 levels)[]
Level # | Level Name | Chalice Cost | Toward Passive Play | |
---|---|---|---|---|
# Tiles | Notes | |||
235 | Glacier Falls 8 | 4 | 95 | 4 tile sections of all connected tiles of 5. 5. 13, and 72. Float speed is regular-fast. |
238 | Glacier Falls 11 | 5 | 66 | 5 tile sections of 9, 11, 11, 11, 13 plus another 11 1x1 tiles. Float speed is regular with high amounts. Considered the level for the Merge Nilla Dragon Eggs (0/10) quest, but the fragmented tile spaces make it at least initially difficult to build harvestable Grass from ponds built from Rain Puddles. Once grass is built however, it continues to be difficult to keep tiles clear of merge objects (and passing floating objects) from the harvest chances for chests, and from opening the chests to display the contents, as the number of tiles is low and separated, and the chests have much unnecessary loot. |
307 | Spell Shore 12 | 4 | 153 | 3 tile sections of all connected tiles of 22, 26, and 105. Float speed is regular with breaks. |
332 | Drake's Ascent 4 | 4 | 75 | 1 center island of 39 continuous tiles with 1 gap and 9 more islands of decreasing tiles from 10, 6, 5 and less. Float speed is regular-fast. |
333 | Drake's Ascent ?? | 4 | 75 | 3 tile sections of all connected tiles of 8, 25 and 41 and 1 1x1. Float speed is fast. |
343 | Crystal Isles 1 | 3 | 51 | 5 tile sections, from 2 tiles, then 4, 6, 7, and the remaining in a long strand. Float speed is regular. |
358 | Bloom 9 | 3 | 40 | 2 tile sections of 6 and 34 tiles. Float speed is fast and steady. |
377 | Mirror Pond 5 (Challenge #38) |
5 | 60 | All connected tiles with gaps. Float is regular with low amounts. |
380 | Mirror Pond 7 | 3 | 64 | All connected tiles with gaps. Float speed is regular-fast and continuous. |
383 | Mirror Pond 9 | 4 | 48 | All connected tiles with some gaps. Float speed is regular-fast. |
384 | Mirror Pond 10 | 5 | 78 | 2 tile sections of 24 and 53, and 1 1x1 tile. Float speed is fast. |
393 | Drakeholm ?? | 3 | 131 | 3 tile sections of 2x 10, and 111, no dragons. Float speed is regular with low amounts. |
415 | Dragonville 8 | 3 | 108 | 2 tile sections of 12 and 96. Float speed is fast. |
431 | Haven Hills 3 (Challenge #46) |
5 | 53 | All connected tiles of 37 and 4 other tile sections of 3, 3, 4, 6. Float speed is fast and continuous. |
505 | Indigo Spirits 1 | 2 | 103 | All connected tiles. Float speed is fast. |
Levels with Double Floaters[]
8 Levels have a double floater style. Four of these have floating Life Flower Seeds and Fruit Tree Leaves, and the other three have floating Life Flower Seeds and Rain Clouds.
Floating Item | Level # | Level Name | Chalice Cost | Toward Passive Play | ||
---|---|---|---|---|---|---|
# Tiles | Notes | |||||
301 | Spell Shore 7 | 5 | 105 | 97 all connected tiles with many gaps, as well as 8 1x1 tiles. Float speed is slow with low amounts. | ||
325 | Zeal Land ? | 3 | 36 | 3 tile sections of 8, 5, and 2, then 21 spread-out separated 1x1 tiles, not for passive play. Float speed is regular and continuous. | ||
350 | Bloom 2 | 4 | 72 | All connected tiles. Alternates a few Life Flower Seeds, then Leaves of a Fruit Tree, then occasionally both together. Float speed is slow. | ||
414 | Dragonville ?? | 5 | 81 | 4 tile islands of 3x 9, and 54. Float speed is fast. | ||
367 | Empyrean Trials 5 | 3 | 57 | 2 all connected tile islands of 44 and 13. Float speed is regular-fast and cloud amounts are low. | ||
375 | Mirror Pond 3 | 5 | 60 | All connected tiles with gaps. Float speed is fast with low amounts. | ||
444 | Dragami 10 | 4 | 82 | All connected tiles. Float speed is regular-fast. | ||
489 | Zodiac Guardians 8 | 4 | 269 | All connected tiles in a varied loop. Float speed is regular. |
Trivia[]
- There are no levels with a floating Autumn Leaf or a floating Specter Leaf.
- Zomblins float, all land in World Map puzzle levels, Events, and Camp floats, and different Camp Islands float from Den Cave, Treasure Tower, Camp & Chill Event Portal, Out Of Camp Event Portal, Season Portal, Kala's Ship, Daily Reward, Dragonia Kingdoms, Dragon Breeding, Dragon Homes Island, Dragon Missions, to Arcadia - so the original name for the page Floating Levels, was proposed changed to Levels with Floating Objects a few weeks into its development concept.