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Summary

Loot Orb is a hovering non-merging object, when smashed, the loot it is containing will fall to the closest tile(s) possible to the area where it was at.

Loot Orbs may contain more than one object, and may also contain Healing Power. Loot Orbs will show the object currently contained inside, or a random object every 5 seconds if there are multiple objects.

They can be sold for the same amount as the total sum of the worth all the objects that are contained inside.

Bubbling

A large object (Bigger than 1x1) can be "bubbled" in a Loot Orb. This is done by filling up almost all available land with objects, and then shifting another object into the target object, such that there is no arrangement of free land for the target object to exist on. If done correctly, the target object will be bubbled.

Note that sometimes, Loot Orbs may appear behind objects when created, or gets hidden behind when re-entering camp, so it is advised to shift all Loot Orbs to the sides of the camp immediately if you do not want to open them yet.

How to Gain

Trivia

  • Nests in Loot Orbs are shown as empty.
  • Dragons in Loot Orbs don't have wings.
  • Dimensional Jars in Loot Orbs do not show the object they contain and when broken after more than an hour will produce a glorious sound, but no item.
  • Objects with animated effects on them, such as the Roc and the Rock Dragon Kid on a Mythical Aerie Microcosm will be absent in the Loot Orb(The Roc Nest and the Life Trees, however, are still there, they are just part of the Object's art)
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