- 1 Summary
- 2 Dimensional Jars
- 3 Verifying a merge
- 4 Outcomes of a merge
- 5 Dead Land Merging
- 6 Types of Merges
- 7 Merging Table
- 8 Combo Merging
- 9 Math Corner, Efficiency & Wastage
- 10 Merging Dragons
- 11 Merge Chain Tables
- 12 Currency Merging Efficiency
Merging is the most basic and crucial action done in Merge Dragons!. The game is built in a grid shape and in order to perform a merge, a minimum of 3 identical objects are needed to be placed adjacent to each other.
Some objects, such as brambles, cannot be merged. This is shown by a black or brown outline.
Mind that not every 3 or more adjacent objects will automatically make a merge, only if you actively dragged one object to an additional 2 or more, the merge will occur.
Since 2.0.0, merging certain objects in camp or events have a chance to create Dimensional Jars which are available for limited time and can be opened with Dragon Gems. The jar will offer an additional object of the same level as the one which have resulted from the merging itself. If you don't want to spend the gems to open them, any dimensional jars created in camp can be sold for 50 coins. Dimensional jars created in events cannot be sold.
Verifying a merge
Sometimes, when you shift objects around too fast, unexpected things happen: accidental merges or not merging the correct number of objects.
Note that this is how the shifting of objects via dragging works. When the object is being moved to a new place, it eases into/tends to the new position. That is, it moves slower and slower to the new position. This, of course, makes the movement of objects much more fluid. But that is also a source of unwanted merges when you are doing it too fast.
To verify a merge, do not let go of the object yet. The other identical objects will also be moving back and forth in the direction of the object you are holding, but that may be unreliable. Is there a correct number of white square outlines around the other identical objects you want to merge? If you want to merge 5, there should be 5 of them. If there isn't 5 of them, shift the object you are holding onto the neighboring tiles, especially onto another identical object, and then shift it back to the original place where you want the merge to happen. And look again to verify. Repeat if necessary.
This feature was introduced in Version 2.2.0. On the Game Settings Box accessible from the World Map, a player is able the change the Merge Preferences. Note that this only applies to merging in Camp!
If this option is turned on, it would be possible to place more than 2 identical objects adjacent to each other without merging. In order to perform a merge in this situation, one of the item must be dragged and dropped on one of the other adjacent items.
Do note that even if this option turned on, If you merge too fast, sometimes the system can accidentally catch only 3 items and not 5. Therefore, when dragging an object to perform a merge of 5, please check that 4 other identical objects are highlighted and moving towards your object.
Allow Chain Reactions
If this option is turned off, no chain reaction would occur in camp. This means combo merging won't be possible and accidental merges are nearly impossible(when combined with 'Require Overlap' turned on').
Outcomes of a merge
Note that in this section, a merge is assumed to be made of 3 objects.
Merging will typically yield 1 object of the next level. However, there are many merges that create more than just 1 object.
- Merging Magic Mushroom Caps may create Magic Shroom Stalks, which is 2 Levels higher.
- Merging a X-level object that creates a Wonder will also create a (X-1)-level object as a by-product.
- Merging Bones yields 3 or more Life Flower Sprouts.
- Merging Life Flower Seeds may yield additional Life Flower Sprouts.
- Merging Bonus Points may yield additional Bonus Points of the next level.
In some cases, additional objects that are not related to the main merge chain will be created.
- Merging Dragon Trees of Levels 4 and above may create Glowing Dragon Trees as by-product.
- Merging Fungus Logs creates Magic Mushroom Caps as by-product.
- Merging Graves creates Skulls, Skull & Bones, Unearthed Skeleton, Bones and Gargoyle Dragon Eggs as by-products.
- Merging Shimmer Fountains creates Secret Fountains as by-products.
Some merges will not grant a next level object but rewards or miscellaneous objects.
- Merging Fruits creates Magic Coins, and sometimes, Life Orbs, Life Flowers, Healing Power and Treasure Chests.
- Merging Grimm Chests of Despair creates either Piles of Riches or summons a Swamp Zomblin.
- Merging Life Flowers, Dragon Trees, Prism Flowers create Healing Power.
- Merging Golden Apples sometimes creates Dragon Egg Chests/Nest Vaults or Magic Coin - Gold instead of the next level Golden Apple.
- Merging Baby Rainbows creates Ruby Fire Mystery Nest, Giant Life Flower and Life Tree Sprout.
Dead Land Merging
Merging can also assist in healing Dead Land. If one or two objects of the same kind are adjacent to each other and on dead land near healed land, the player may merge them out of the Dead Land and also heal it as a bonus. The healing power required to heal it is ignored.
It is the only way to heal Super Dead Land, other than using Heal Extenders that are adjacent to those. Many of the later Levels has heavy use of the concept of Dead Land Merging.This is also relevant in Event Maps where there are many Dead Land that requires 5,000 Healing Power to heal, and the player may find it easier to heal those through merging.
Types of Merges
3 Objects Merging (3-merge)
The most minimal merge requires 3 identical objects to be actively placed adjacent to each other in one movement. The reward for merging 3 objects is 1 object of the next level.